Key Update:
Stun & Lifesteal abilities, upgrade card rework, level progression screen.
• Added abilities: Stun und Lifesteal. • Reworked upgrade Cards to feature ability upgrades.
• Added Level Progression Screen. • Added new frames to leader board.
• Minor bug fixes.
• The game officially releases on the 14.02.2025 on Steam.
Key Update:
New Dragon enemy, dynamic spawning groups, improved visual cues.
• Introduced a new enemy: the Dragon
• Exclamation marks now appear above Robots and Dragons before they shoot, providing visual cues for players.
• Reworked Score in-game overlay.
• Added low life HUD Effect for better player health visibility.
• Added Player Dash Animation.
• Adjusted Giraffe knockback to scale with its speed.
• New spawning system: enemies now spawn in groups dynamically during rounds.
• Enhanced sound design with random pitch variations for less repetitive audio feedback.
• Fixed an issue where the camera would tilt improperly after strong knockbacks.
• Fixed an issue where knockbacks pushed players out of the world border.
• Fixed a bug in WebGL where the damage popup numbers were displayed wrongly.
• Minor bug fixes.
• Our Steam Page has been published.
Key Update:
Experience smoother gameplay with new animations, impactful critical hits, and a revamped leaderboard featuring customizable avatars!
• Added screen shake when you take or deal damage.
• Added critical hits that deal twice the damage.
• Added visible damage indicators above enemies’ heads.
• Added walking animations to the Slime, Robot, Ghost, and Giraffe enemies.
• Reworked leaderboard screen.
• Added customizable Avatars, profile frames, and background colors.
• Upgrade cards no longer display if the stat is maxed.
• Added a sound for the dash ability.
• Added a sound for the timeslow ability.
• Fixed a bug where the robot shooting sound was audible, but the robots did not fire.
• Minor bug fixes.
Key Update: New abilities, a live scoreboard, balancing adjustments, and several bug fixes.
• Added abilities: Dash and Time Slow.
• Added combo-score system that rewards the player for not being hit.
• Live updated scoreboard.
• Upgrade cards are now selectable with number keys (1, 2, 3).
• Giraffe: When hit by a player, the giraffe is knocked back and restarts its charge.
• Robots: Shots now have random timing intervals.
• Big Blobs spawn less frequently in higher rounds and are capped at a maximum of 50.
• Fixed a bug that skipped the first round.
• Fixed a bug that hard-locked the player on the Upgrade screen.
• Fixed a bug where the mouse cursor was not visible on the Upgrade screen.
• Minor bug fixes.